GR2fork version 1.0- ShadPS4 fork focused on improving emulation of Gravity Rush 2 on PC.
OP copy pasta: After a few months in development, I am excited to reveal the first release of GR2fork, a fork of shadPS4 focused on improving the performance, stability, and accuracy of Gravity Rush 2. Thank you for your patience and if you can please support me by buying me a kofi.
NOTE: this fork currently also supports version 1.11, also please do not enable readbacks.
introduced several code optimizations to increase cpu performance (+30% boost over latest pre-release)
delivered feature complete photomode by coding in stubbed shadps4 functionality such as content search, screenshotservice, and content export. It is now 1 to 1 with the ps4 version.
improved rendering accuracy by tweaking shader recompiler code
the contour cel shading outline is now visible
foliage is now correctly rendering
better gravity kick audio fix than the mainline version
removed all video artifacts from cutscenes to in game videos and TVs
identified and patched several crashes by clamping vulkan layers >512 and tweaking problematic code that caused race conditions
added null absorption code to signal handler to prevent some benign null reads from crashing the entire emulator, opting to skip the instruction instead
added more input control to allow emulation of the touchpad swipes
All polaroid photos captured in game are saved to the Capture Gallery folder in the shadps4 user/appdata folder on your pc so you can access them directly.
Minimum Requirements:
@ 1080p 30fps (LOCKED)
CPU: Ryzen 5 5600X
GPU: GTX 1650 4gb / RX 6400 4gb
RAM: 12gb
Recommended Requirements:
CPU: i7 12700 / ryzen 5 7600
GPU: Any modern gpu stronger than the minimum requirements with >4gb vram
RAM: 16gb
ROG ALLY Z1 EXTREME
XBOX ALLY X Z2 EXTREME
LEGION GO Z1 EXTREME
+ any 7840u cpu
Download my fork here -> https://github.com/junminlee2004/GR2fork
Watch my fork in action here -> https://www.youtube.com/watch?v=8aHVM7qea6g&t=5s&pp=0gcJCdQKAYcqIYzv
Buy me a kofi here -> https://ko-fi.com/junminlee2004
Source: https://old.reddit.com/r/emulation/comments/1sxehyl/shadps4_gr2fork_v10_for_windows_and_linux_pcs/
NOTE: this fork currently also supports version 1.11, also please do not enable readbacks.
introduced several code optimizations to increase cpu performance (+30% boost over latest pre-release)
delivered feature complete photomode by coding in stubbed shadps4 functionality such as content search, screenshotservice, and content export. It is now 1 to 1 with the ps4 version.
improved rendering accuracy by tweaking shader recompiler code
the contour cel shading outline is now visible
foliage is now correctly rendering
better gravity kick audio fix than the mainline version
removed all video artifacts from cutscenes to in game videos and TVs
identified and patched several crashes by clamping vulkan layers >512 and tweaking problematic code that caused race conditions
added null absorption code to signal handler to prevent some benign null reads from crashing the entire emulator, opting to skip the instruction instead
added more input control to allow emulation of the touchpad swipes
All polaroid photos captured in game are saved to the Capture Gallery folder in the shadps4 user/appdata folder on your pc so you can access them directly.
Minimum Requirements:
@ 1080p 30fps (LOCKED)
CPU: Ryzen 5 5600X
GPU: GTX 1650 4gb / RX 6400 4gb
RAM: 12gb
Recommended Requirements:
CPU: i7 12700 / ryzen 5 7600
GPU: Any modern gpu stronger than the minimum requirements with >4gb vram
RAM: 16gb
ROG ALLY Z1 EXTREME
XBOX ALLY X Z2 EXTREME
LEGION GO Z1 EXTREME
+ any 7840u cpu
Download my fork here -> https://github.com/junminlee2004/GR2fork
Watch my fork in action here -> https://www.youtube.com/watch?v=8aHVM7qea6g&t=5s&pp=0gcJCdQKAYcqIYzv
Buy me a kofi here -> https://ko-fi.com/junminlee2004
Source: https://old.reddit.com/r/emulation/comments/1sxehyl/shadps4_gr2fork_v10_for_windows_and_linux_pcs/