Sega Saturn Emulator Yaba Sanshiro Takes A "Major Step Forward"
>The Sega Saturn emulator Yaba Sanshiro has taken a big leap forward thanks to a new rendering technique that allows it to overcome one of the console's biggest quirks.
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>As you may (or may not) be aware, the Saturn's VDP1 chip draws sprites and polygons as quads, but modern-day GPUs are designed around drawing triangles.
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>"When you render a quad on a modern GPU, it is normally split into two triangles," explains Yaba Sanshiro developer devMiyax. "If you draw a sprite this way, a texture that should look natural across the whole quad can appear distorted across the seam between the two triangles."
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>As you may (or may not) be aware, the Saturn's VDP1 chip draws sprites and polygons as quads, but modern-day GPUs are designed around drawing triangles.
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>"When you render a quad on a modern GPU, it is normally split into two triangles," explains Yaba Sanshiro developer devMiyax. "If you draw a sprite this way, a texture that should look natural across the whole quad can appear distorted across the seam between the two triangles."