Cleared Slay the Spire 2 on Ascension 10 for the first time
Don't really know anywhere else to share this so here goes nothing. Context for the screenshot: this is a StS1 callback boss with three phases. On phase 3, every other turn your attack can only deal 1 damage each... which is not a problem if you hit more times than the boss has HP for, as I played a card that hits 8 damage for 44 times
I actually was a bit scared by all the hype when the game released & delayed a bit before buying... game has been quite fun. Total play time: 42.8 hrs as of reaching A10 with The Silent. Still haven't heavily worked on the other characters though but I will
Apparently a lot of the Chinese playerbase started review-bombing the game just when I started playing, because the devs nerfed a few of the on-launch combo pieces
Also fun fact! The StS devs used Godot for this game, as well as one of their former gamejam minigames that I played. Massive respects for them for this
Thoughts on the game:
* I like that the devs integrated a bunch of cool mechanics from different StS1 mods, a big one being card modifications. Really looking forward to what the full release will offer
* Somehow this game shifted from offense-focus to defense-focus
* "They couldn't nerf Watcher so they just killed her off screen lol"
* Somehow Silent went from the worst to the best character, because she has good defensive tools...? Also, both of the shivs and the discard archetypes got buffed massively
* Ironclad got nerfed hard since there aren't a lot of good blocking options especially in Act 1... and the main HP recovery card, Reaper, got moved to an event pool only
Ask me anything!
I actually was a bit scared by all the hype when the game released & delayed a bit before buying... game has been quite fun. Total play time: 42.8 hrs as of reaching A10 with The Silent. Still haven't heavily worked on the other characters though but I will
Apparently a lot of the Chinese playerbase started review-bombing the game just when I started playing, because the devs nerfed a few of the on-launch combo pieces
Also fun fact! The StS devs used Godot for this game, as well as one of their former gamejam minigames that I played. Massive respects for them for this
Thoughts on the game:
* I like that the devs integrated a bunch of cool mechanics from different StS1 mods, a big one being card modifications. Really looking forward to what the full release will offer
* Somehow this game shifted from offense-focus to defense-focus
* "They couldn't nerf Watcher so they just killed her off screen lol"
* Somehow Silent went from the worst to the best character, because she has good defensive tools...? Also, both of the shivs and the discard archetypes got buffed massively
* Ironclad got nerfed hard since there aren't a lot of good blocking options especially in Act 1... and the main HP recovery card, Reaper, got moved to an event pool only
Ask me anything!