Summer sweep up, 10 mild to spicy changes I would like to see
[Original Reddit post](https://www.reddit.com/r/2007scape/comments/1tfoyvp/summer_sweep_up_10_mild_to_spicy_changes_i_would/)
Change the combat task interface so it can be opened whenever. This makes it consistent with the collection log interface, it's weird that they work differently.
Togglable recolours of graceful. If you've unlocked a recolour you can speak to grace in the rouges den and he'll change it to any unlocked version.
Remove troll drops from the moon chest. Keys are so hard to get, they just feel too cruel (1 coal, cabbage and spinach roll)
Chompy bird hunting should give a small amount of hunter experience. Like 60xp. It makes sense and doesn't trouble any other training method, just makes the grind seem a little less empty. Accounts can claim back xp based on there catch count beforehand.
Trouble brewing, make it so when people actually play the game it goes faster; the game ends after a certain number of rum is reached by either team, the winning team gets more pieces of eight.
Option to build a Stash unit for Charlie the tramp begginer clues, It needs to be well built to stop him from stealing from it so it costs a mill to build. (Magic stone lock)
Duplicate protection for the following rare items, Dragonstone armour from eleven crystal chest Evil chicken outfit from shrine Mystic dusk set from brimstone chest They are all incredibly rare purely cosmetic items, getting duplicates of them is not fun.
Tzhaar pickpocketing at level 90 gives less xp per success than watchmen at 65? And their drops are useless? I assumme this had some weird balancing reason back in the day, but right now they are totally irrelevant. Make the obsidan armour/weapon drops avalible on the pickpocketing table. Less xp> but potentially valuble items, Still far less valuable than elves and vyres. But an intresting and different way of getting some collection logs
Outside of set quest requirements, level boosting should always work. It is frustrating being able to increase your level for it to just not work (i.e to dock at a higher sailing port or go deeper in pyramid plunder). There isn't a clear line for when levels can be boosted or not boosted which leads to frustraitons. Boosts should just work everywhere
My final spicy take; Pets should be taken out of each bosses collection log and only kept in the "all pets" part. Means the logs can look nice and green without needing to grind for the pet which is pretty insane for most bosses.
submitted by
/u/freecaselemsip
Originally posted by u/freecaselemsip on r/2007scape
Change the combat task interface so it can be opened whenever. This makes it consistent with the collection log interface, it's weird that they work differently.
Togglable recolours of graceful. If you've unlocked a recolour you can speak to grace in the rouges den and he'll change it to any unlocked version.
Remove troll drops from the moon chest. Keys are so hard to get, they just feel too cruel (1 coal, cabbage and spinach roll)
Chompy bird hunting should give a small amount of hunter experience. Like 60xp. It makes sense and doesn't trouble any other training method, just makes the grind seem a little less empty. Accounts can claim back xp based on there catch count beforehand.
Trouble brewing, make it so when people actually play the game it goes faster; the game ends after a certain number of rum is reached by either team, the winning team gets more pieces of eight.
Option to build a Stash unit for Charlie the tramp begginer clues, It needs to be well built to stop him from stealing from it so it costs a mill to build. (Magic stone lock)
Duplicate protection for the following rare items, Dragonstone armour from eleven crystal chest Evil chicken outfit from shrine Mystic dusk set from brimstone chest They are all incredibly rare purely cosmetic items, getting duplicates of them is not fun.
Tzhaar pickpocketing at level 90 gives less xp per success than watchmen at 65? And their drops are useless? I assumme this had some weird balancing reason back in the day, but right now they are totally irrelevant. Make the obsidan armour/weapon drops avalible on the pickpocketing table. Less xp> but potentially valuble items, Still far less valuable than elves and vyres. But an intresting and different way of getting some collection logs
Outside of set quest requirements, level boosting should always work. It is frustrating being able to increase your level for it to just not work (i.e to dock at a higher sailing port or go deeper in pyramid plunder). There isn't a clear line for when levels can be boosted or not boosted which leads to frustraitons. Boosts should just work everywhere
My final spicy take; Pets should be taken out of each bosses collection log and only kept in the "all pets" part. Means the logs can look nice and green without needing to grind for the pet which is pretty insane for most bosses.
submitted by
/u/freecaselemsip
Originally posted by u/freecaselemsip on r/2007scape