New worldbuilding resource page on how work in a solarpunk setting might be different
This one is a little more editorial than some of the other pages, (which are closer to being lists of links) but it's a complicated topic which needs some introduction.
I think about this topic a lot, as someone who always has more projects going than he can finish, and because I really hate this (capitalist) idea that people are inherently lazy and won't work unless compelled to with the threat of poverty, starvation, homelessness etc.
The page outlines ways work might change (including problems with modern work and unnecessary work), new categories of work, and ways to sift solarpunk callings from modern day examples.
I hope it'll be useful to you - it's very much a work in progress (as [all the wiki pages](https://wiki.slrpnk.net/writing:start) are) so feel free to send me any additions/modifications you'd like to see.
I think about this topic a lot, as someone who always has more projects going than he can finish, and because I really hate this (capitalist) idea that people are inherently lazy and won't work unless compelled to with the threat of poverty, starvation, homelessness etc.
The page outlines ways work might change (including problems with modern work and unnecessary work), new categories of work, and ways to sift solarpunk callings from modern day examples.
I hope it'll be useful to you - it's very much a work in progress (as [all the wiki pages](https://wiki.slrpnk.net/writing:start) are) so feel free to send me any additions/modifications you'd like to see.