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c/pcgaming by u/sp3ctr4l 3w ago kotaku.com

Steam Super Hit Windrose Is What Skull & Bones Should Have Been

112 upvotes 27 comments
So basically, a AA studio, combined with a publisher that is _still currently being sued by Nintendo_, managed to make a game that Ubisoft spent half a billion dollars and a decade to fail at making.

In other news:

![](https://lemmy.dbzer0.com/pictrs/image/e847d49a-e9e7-43db-8036-987a6d06e584.webp)

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